SFX v3

SFX v3 Prompt Library

Twelve starting points for everyday actions, interface cues, ambience and scene transitions. Choose one, then adjust a single detail for your project.

Foley

Small metal latch

Cabinets, inventory and close-up actions.

One small metal latch clicking shut, close and dry, with a brief soft rattle after the click.

Try a variation: Replace the cabinet latch with a heavy gate latch.

Use prompt

Foley

Cup on a desk

Everyday actions in dialogue scenes.

A ceramic cup set down once on a wooden desk, a light hollow tap, heard close up in a small quiet room.

Try a variation: Change the ceramic cup to a thick glass tumbler.

Use prompt

Foley

Gravel footsteps

Game movement and outdoor scenes.

Six slow boot steps across loose gravel outdoors, each step with a distinct crunch, close perspective.

Try a variation: Keep the pace and change gravel to damp stone.

Use prompt

UI sounds

Gentle confirmation

A completed task or saved setting.

One muted electronic tick followed by a short soft bell tone, compact and dry.

Try a variation: Shorten the bell tail for a more restrained cue.

Use prompt

UI sounds

Quiet warning

A recoverable form error or alert.

Two brief rounded electronic pulses in a descending pitch, quiet and clear, with a quick decay.

Try a variation: Change two pulses to one rounded pulse.

Use prompt

UI sounds

Navigation click

Menus that need a small tactile cue.

A single tiny plastic button click, light and tactile, with a very short dry tail.

Try a variation: Try a softer felt texture instead of plastic.

Use prompt

Ambience

Rain on canvas

A sheltered outdoor background.

Steady fine rain landing on a canvas tent, with occasional heavier drops near the listener.

Try a variation: Reduce the nearby drops for a more even bed.

Use prompt

Ambience

Late-night room

A quiet interior beneath dialogue.

A quiet furnished room at night, a faint ventilation hum and a distant slow clock tick, subdued and steady.

Try a variation: Remove the clock if it competes with speech.

Use prompt

Ambience

Wind in dry leaves

A sparse exterior atmosphere.

A light uneven breeze moving through dry leaves in an open garden, occasional soft rustles close by.

Try a variation: Change the dry leaves to soft pine needles.

Use prompt

Cinematic scenes

Air rush into impact

A short visual transition or reveal.

A fast rush of air rising in pitch, ending with a short low impact.

Try a variation: Keep the air rush and remove the final impact.

Use prompt

Cinematic scenes

Unlock and open

A two-event story or game sequence.

A key turns in a stiff lock, then a heavy wooden door opens slowly with a low creak.

Try a variation: Generate the lock and door separately for precise timing.

Use prompt

Cinematic scenes

Small machine startup

A prop powering on and stopping.

A steady low ventilation hum. First a switch clicks nearby, then a small motor spins up, ending with a brief mechanical stop.

Try a variation: Remove the hum to focus on the foreground actions.

Use prompt

Make the next attempt easier to judge

Keep the original wording, change one material, distance or action, and compare the results. For precise timing, generate separate sounds and arrange them in your editor.

Sound-effects prompt guide