Sound effects
How to Use SFX v3: A Beginner’s Guide
Create your first sound effect: choose an available model, describe a sound, review credits, compare results and download your audio.
SFX v3 is ElevenLabs’ text-to-sound-effects model. You describe an audible event, generate a candidate and listen to decide whether it fits your project. It is different from Eleven v3, which is a speech model. This website is an independent creative platform; its account, credits and available controls are separate from an ElevenLabs subscription.
This guide walks through the online audio workspace. Choose a model suited to your task, enter a sound description, then review settings and the credit estimate.
1. Start with one sound you can judge
Choose a small, concrete task for your first attempt: one button click, a latch closing or footsteps on a specific surface. Decide what a useful result would sound like before generating.
For example, a game inventory button might need a short, gentle click with a little metallic texture and a quick decay. That gives you clearer listening criteria than “make an amazing game sound.”
Try this starting description:
One small metal latch clicking shut, close and dry, with a brief soft rattle after the click.
Open this prompt in the generator
2. Select a compatible audio model
Open the model picker in the audio workspace and choose a model for your sound requirements. Music, speech and sound-effects models serve different purposes. Read the model name and description to confirm your selection suits the task.
3. Describe the sound, then inspect the settings
Use an audible action, a material or source and a sense of space. For your first attempt, keep other choices simple. Use a duration control if the selected model exposes one. Only use output-format, looping or prompt-adherence controls that are actually shown for that model.
For a sequence, describe what happens first and next:
A key turns in a stiff lock, then a heavy wooden door opens slowly with a low creak.
For precise editing, you may prefer to generate the lock and door separately, then place them on your timeline. A single generated scene gives you less independent control over each element.
4. Review the credit estimate before generating
Sign in when prompted and check the displayed credit estimate. Cost depends on the selected model and settings; there is no universal number of credits for every sound. Read the pricing page for current plans and credit packs.
Sign in to view promotional credits available to your account. If you plan several variations, budget for each submitted attempt.
5. Listen, compare and change one detail
Listen at a comfortable volume. Ask whether the intended action is recognizable, whether the attack and tail fit the scene, and whether there are distracting extra sounds. Check the result in the actual video or game as well as in isolation.
If the latch feels too large, change “metal latch” to “small cabinet latch.” If it echoes too much, try “close microphone, little room reflection.” Keep the other wording stable so you can judge what changed. A descriptive phrase is a request, not a guaranteed audio-processing control.
Save promising alternatives rather than repeatedly replacing your only usable result. The prompt guide explains a repeatable revision method.
6. Download and fit the audio to your project
Use the completed result’s available download action. The available file type is determined by the model and integration; do not assume every model returns WAV or offers a conversion menu. Keep the original downloaded file, and convert a working copy in your editor if necessary.
Trim silence, place the transient against the visual action, and adjust level and fades in your editor. A new file extension does not change the codec or improve the source quality. For a repeating ambience, audition the join before using it as a loop.
Common first-time questions
Is SFX v3 the same as Eleven v3?
No. SFX v3 is for sound effects. Eleven v3 is a text-to-speech model. A request for a spoken narration belongs in a speech workflow; a request for the sound of a chair moving belongs in a sound-effects workflow.
Can I start with a Chinese description?
You can draft your idea in Chinese. For the English examples here, translate the audible event and preserve its order, material and spatial details. Compare your own results rather than assuming identical behavior across languages. See the translation example.
Can I use the result commercially?
Read the Terms of Service and any applicable model terms for your use case. Having a paid account does not establish rights to someone else’s source material or guarantee an exclusive result.
Where can developers learn about the model?
ElevenLabs documents its own sound-generation endpoint in the official API reference. Those credentials, parameters and charges belong to ElevenLabs; do not treat that example as this website’s API contract.
Choose your next sound
Browse the SFX v3 prompt collection for UI, foley, ambience and transition starting points, or return to the audio generator.
Model identification was checked against the official model documentation on November 9, 2026. Examples on this page are original prompt suggestions, not measured output comparisons.